Reshade Rtgi 0.36.1

RTGI 0.36.1 functions by utilizing the depth buffer and color buffer provided by ReShade. Instead of tracing rays through a full 3D scene representation (World Space), the shader projects rays from the camera's perspective using the 2D depth information.

RTGI (Real-Time Global Illumination) 0.36.1 is a specific version of the popular shader for ReShade , developed by Pascal Gilcher (Marty McFly). It is designed to simulate path-traced lighting effects in games that do not natively support Ray Tracing. Reshade Rtgi 0.36.1

Relies on the game's depth buffer to accurately place light and shadows in 3D space. Setup and Usage RTGI 0