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Japanese games prioritize game feel and story over hyper-realism. The "RPG" genre, invented by games like Dragon Quest , is a Japanese export. These games emphasize grinding (perseverance), party cooperation (group harmony), and saving the world via self-sacrifice (collectivism).

Netflix and Disney+ are now investing billions into Japanese content. Alice in Borderland and First Love (the drama inspired by Utada’s song) are global hits. This influx of foreign money is raising production values but also causing tension: are they making Japanese shows for Japanese people, or for a global audience that wants "weird Japan"?