8.1(Q1)
CiteScore
38
h-index

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The games were not digitized distractions but stories shaped into experiences. One booth promised "The Paper City": you would live inside a city of folded maps and burned bridges until you could redraw your way out. Another, "Glass Tongues," asked for a secret in exchange for a story that mirrored it back, altered. The words on chalkboards were small spells—invocations to curiosity.

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