: Cleaned (de-lit) and raw versions of the skin's base color, allowing for accurate light interaction without baked-in shadows. Utility Maps
When using displacement, remember that TexturingXYZ maps often utilize channel packing. You’ll want to control the Red (height) , Green (bump) , and Blue (micro) channels individually for maximum realism. TexturingXYZ- Female 20s FullFace 24
All aligned to a (usually a pre‑matched base mesh topology provided by TexturingXYZ or compatible with MetaHuman, Character Creator, or generic quad‑based heads). : Cleaned (de-lit) and raw versions of the