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Yuzu Shader Cache Work

: The first time a specific effect appears, Yuzu pauses the game briefly to ask the CPU to compile the shader for your GPU. This causes the "stuttering" often felt in new areas.

: PCs have diverse GPUs. Yuzu must translate Switch shaders into code the host GPU understands (like GLSL for OpenGL or SPIR-V for Vulkan). yuzu shader cache work

| Cache Type | Location | Persistence | Use Case | | :--- | :--- | :--- | :--- | | | shader/opengl or shader/vulkan | Permanent | Stores complete GPU pipelines. Essential for performance. | | Pipeline Cache (Async) | RAM + Disk | Temporary/ Permanent | "Asynchronous shaders" setting. Reduces stutter but can cause visual glitches. | : The first time a specific effect appears,