Mei To Room Memory -v1.1.1- -rj01261991- _verified_ -

An icon font for use with Google Maps API and Google Places API using SVG markers and icon labels

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Version 3.0.2 · @map_icons · Created & Maintained by @scottdejonge

Map Icons makes Google Maps Markers dynamic with control over shape, color, size, and icon easily changed using options in the marker object as well as simple SVG Notation and CSS.

Made for Google

Plug in and play immediately with Google Maps and Google Places.

CSS Control

Easily style icon color, size, shadow, and anything that's possible with CSS.

Infinite Scalability

Scalable vector graphics means every icon looks awesome at any size.

Retina Ready

Vector icons look sharp on any display at any resolution.

Over 175 Icons and Counting

One font, lots and lots of icons to choose from.

Accessibility Icons

Icons for accessibility using an accessible web format, icon fonts.

: Success depends on balanced interactions. Choosing the right dialogue options and activities at the correct times of day influences Mei's mood and the rate at which Memory is gained. Room Customization

If you follow the , specifically the niche of 同居 (同居/doukyo – living together) and 彼女 (kanojo – girlfriend) content, the name "Mei" has likely been floating around your timeline for months.

The most compelling aspect of a title like "Mei to Room Memory" is its focus on the "Memory" aspect. In interactive media, a room is rarely just geometry and textures; it is a repository of history. If we look at the lineage of similar titles—ranging from the cluttered intimacy of "Chulip" to the sterile storytelling of "Gone Home"—the environment is a silent narrator.

The gameplay primarily involves reading through the narrative and making choices at critical junctures. This interactive element allows players to influence the story, leading to multiple possible endings. The game's pacing is well-balanced, with a good mix of dialogue, narrative exposition, and interactive choices.

To fully appreciate , follow these guidelines:

Markers

MAP_PIN

M0-48c-9.8 0-17.7 7.8-17.7 17.4 0 15.5 17.7 30.6 17.7 30.6s17.7-15.4 17.7-30.6c0-9.6-7.9-17.4-17.7-17.4z

SQUARE_PIN

M22-48h-44v43h16l6 5 6-5h16z

SHIELD

M18.8-31.8c.3-3.4 1.3-6.6 3.2-9.5l-7-6.7c-2.2 1.8-4.8 2.8-7.6 3-2.6.2-5.1-.2-7.5-1.4-2.4 1.1-4.9 1.6-7.5 1.4-2.7-.2-5.1-1.1-7.3-2.7l-7.1 6.7c1.7 2.9 2.7 6 2.9 9.2.1 1.5-.3 3.5-1.3 6.1-.5 1.5-.9 2.7-1.2 3.8-.2 1-.4 1.9-.5 2.5 0 2.8.8 5.3 2.5 7.5 1.3 1.6 3.5 3.4 6.5 5.4 3.3 1.6 5.8 2.6 7.6 3.1.5.2 1 .4 1.5.7l1.5.6c1.2.7 2 1.4 2.4 2.1.5-.8 1.3-1.5 2.4-2.1.7-.3 1.3-.5 1.9-.8.5-.2.9-.4 1.1-.5.4-.1.9-.3 1.5-.6.6-.2 1.3-.5 2.2-.8 1.7-.6 3-1.1 3.8-1.6 2.9-2 5.1-3.8 6.4-5.3 1.7-2.2 2.6-4.8 2.5-7.6-.1-1.3-.7-3.3-1.7-6.1-.9-2.8-1.3-4.9-1.2-6.4z

ROUTE

M24-28.3c-.2-13.3-7.9-18.5-8.3-18.7l-1.2-.8-1.2.8c-2 1.4-4.1 2-6.1 2-3.4 0-5.8-1.9-5.9-1.9l-1.3-1.1-1.3 1.1c-.1.1-2.5 1.9-5.9 1.9-2.1 0-4.1-.7-6.1-2l-1.2-.8-1.2.8c-.8.6-8 5.9-8.2 18.7-.2 1.1 2.9 22.2 23.9 28.3 22.9-6.7 24.1-26.9 24-28.3z

SQUARE

M-24-48h48v48h-48z

SQUARE_ROUNDED

M24-8c0 4.4-3.6 8-8 8h-32c-4.4 0-8-3.6-8-8v-32c0-4.4 3.6-8 8-8h32c4.4 0 8 3.6 8 8v32z

Mei To Room Memory -v1.1.1- -rj01261991- _verified_ -

: Success depends on balanced interactions. Choosing the right dialogue options and activities at the correct times of day influences Mei's mood and the rate at which Memory is gained. Room Customization

If you follow the , specifically the niche of 同居 (同居/doukyo – living together) and 彼女 (kanojo – girlfriend) content, the name "Mei" has likely been floating around your timeline for months.

The most compelling aspect of a title like "Mei to Room Memory" is its focus on the "Memory" aspect. In interactive media, a room is rarely just geometry and textures; it is a repository of history. If we look at the lineage of similar titles—ranging from the cluttered intimacy of "Chulip" to the sterile storytelling of "Gone Home"—the environment is a silent narrator.

The gameplay primarily involves reading through the narrative and making choices at critical junctures. This interactive element allows players to influence the story, leading to multiple possible endings. The game's pacing is well-balanced, with a good mix of dialogue, narrative exposition, and interactive choices.

To fully appreciate , follow these guidelines:

License

Font License

Applies to font files inside: dist directory.

Map Icons licensed under SIL OFL 1.1

Code License

Applies to code inside: dist directory.

Code licensed under MIT License

Documentation License

Applies to files not a part of other licenses.

Documentation licensed under CC BY 3.0