By making these characters standard, Namco Bandai ensured that the online ecosystem remained unified, preventing "version mismatch" issues where players could not face opponents using specific fighters. Mechanical Refinements and Balancing
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In "Player Match" sessions, any player who reaches the set win limit is automatically moved to the end of the queue, ensuring everyone in the lobby gets a turn to play. By making these characters standard, Namco Bandai ensured
: The behavior of Alisa’s "Hertz Blade Aegis" was modified for better consistency during juggle combos. By making these characters standard