...and place Resource.cfg directly inside your Mods folder (still pointing to Packages subfolder).
The implementation of this file represents the bridge between the vanilla "Kingdom" experience and the "Sandbox" potential of the community. By correctly configuring Resource.cfg , players can bypass the game's inherent limitations, such as: sims medieval resource.cfg
Here is the standard content for a Resource.cfg file used in (and The Sims 3, upon which it is based). This file tells the game how to read custom content (package files) from your mods folder. This file tells the game how to read
New users often place the resource.cfg here: C:\Program Files (x86)\Origin Games\The Sims Medieval\GameData\Shared\Packages\resource.cfg Whether you are running the base game or
: If you want the game to recognize more than five levels of sub-folders, you can add more lines to the text, adding an extra *\ for each additional level.
It is important to note that the resource.cfg has not changed significantly since the game’s release in 2011. Whether you are running the base game or the Pirates & Nobles expansion (Version 2.0.113), the same resource.cfg structure works.
Documents\Electronic Arts\The Sims Medieval\Mods\ │ resource.cfg │ └───Packages\ │ myMod.package │ └───HairMods\ fancyHair.package