: Move the new v152_Update files into the main game folder.
| Candidate | Why It Fits | |-----------|--------------| | | Submarine/ship interior AI, frequent versioned updates, creature reactions (e.g., Mudraptors, Crawlers) | | Ostranauts | Detailed ship simulation, reactive NPCs, versioned builds | | Stationeers | Complex atmospheric and creature logic, though less horror-focused | | Custom Unreal Engine 5 horror project | Many indie devs use “v152” for internal milestone, “creature reaction” is typical UE5 AI Perception parameter | creature reaction inside the ship v152 are upd install
: Players can now experiment with more complex creature mixing—such as combining traits like wings with different base forms—to reach "ultimate" states. Visual Overhauls : Move the new v152_Update files into the main game folder