SpeedTree Cinema 6.2.3 was widely used in the VFX and game cinematic industries roughly between 2011 and 2015. You can see the "signature" of this software in:
In v6.2.3, wind is exported as Vertex Color Alpha (Opacity) and RGB (Direction) . You must write a shader in your target renderer that reads Vertex Color R as X-axis wind, G as Z-axis, and A as the leaf flutter mask. Speedtree Cinema 6.2.3
| Format | Best for | Key Settings | |--------|----------|---------------| | | Maya, Houdini, Unreal, Unity | Triangulate ON, Bake Wind to Vertex Colors ON, Export LODs as Separate Files ON | | OBJ | Blender, Clarisse, KeyShot | No wind data (vertex colors lost). Use only for static trees. | | C4D | Cinema 4D (R13-R16) | Preserves wind via C4D's point-level tag. | SpeedTree Cinema 6
This version was often bundled with high-resolution texture maps and models specifically tailored for film-quality close-ups rather than optimized for real-time game performance. System Requirements (Legacy) | Format | Best for | Key Settings