: Acts as a collection of "Workflow Boosters" for general animation tasks beyond just character rigging. This includes functions for working with shapes and paths more efficiently.
: It uses a unique rigging system that offers optimized limbs that work faster than traditional methods, keeping your preview speeds high. The Assistant Tab What it does : Acts as a workflow booster for general shape layer tasks. Why it's cool
: Includes frequently used animations for actions like walking, running, dancing, or jumping.
Unlike traditional rigging that requires you to manually parent layers and write expression links, the Character Tool uses a modular system. You select your artwork layers (arms, legs, head), click a button, and the script builds a custom control rig complete with:
Rename your layers clearly: L_Arm_Upper , L_Arm_Lower , L_Hand , R_Leg_Upper , etc. The tool reads these names to guess joint connections.
Installation & setup (quick)
Finally, character rigging that doesn’t fight you