function showRomanceMenu(targetPlayer) -- Create a simple Frame with buttons (pseudo-code) local menu = script.Parent:WaitForChild("RomanceMenu"):Clone() menu.Visible = true menu.Confess.MouseButton1Click:Connect(function() relationshipModule:InvokeServer("propose", targetPlayer, "dating") menu:Destroy() end) end

Any content that depicts, implies, or explicitly describes sexual activity. Adult Assets:

-- LocalScript inside StarterPlayerScripts local player = game.Players.LocalPlayer local affection = player:WaitForChild("Affection") -- IntValue

Instead of linear coding, romantic storylines should be treated as a series of triggers. You can use a "Stage" variable in your data store.