Args: - poison (Poison): The poison effect to apply.
Here is a content overview and review of . Chris Survival -v1.11- -Poison-
Increased presence of biochemical toxins and "Dead Zones" where standard survival equipment may fail. Args: - poison (Poison): The poison effect to apply
While specific documentation for this exact version/title is not widely indexed in standard search results, it most likely refers to a specialized addon for a sandbox or horror game (such as , Resident Evil modding communities, or Garry's Mod ). Potential Project Identities While specific documentation for this exact version/title is
Implementation of toxic zones or gas mechanics that require specific gear (e.g., gas masks) to survive.
The core of the -Poison- update revolves around the "Toxin Meter," a persistent UI element that tracks the player’s internal contamination levels. Unlike previous versions where damage was often immediate and avoidable, v1.11 introduces passive environmental poisoning. Walking through marshlands, consuming unfiltered water, or even lingering near certain flora slowly fills this meter. Once the threshold is crossed, the effects are debilitating. Players report a tiered system of debuffs ranging from blurred vision and reduced stamina regeneration to the dreaded "Necrosis" phase, which permanently reduces maximum health until a rare antitoxin is crafted.