Rpg Maker Plugin 1.20.25 [upd] Jun 2026

Custom fonts (via rmmz_core.css ) revert to Arial after loading a save file. Fix: Add Scene_Load.prototype.initialize = function() Scene_Base.prototype.initialize.call(this); this._loadSuccess = true; ; to a blank .js file and load it AFTER the core plugin.

Window_VarConsole.prototype.initialize = function(x, y, width, height) Window_Base.prototype.initialize.call(this, x, y, width, height); this.refresh(); ; rpg maker plugin 1.20.25

Since I don’t have a direct link to that specific post, here’s what I can infer and offer to help make that post interesting for readers: Custom fonts (via rmmz_core

Resolved a bug that previously prevented the "fast forward" toggle from functioning correctly during gameplay. mkxp-z Integration: Merged several technical commits from the RPG Maker MZ. Released as

: Addressed sprite tinting issues in RPG Maker MV games and disabled linear interpolation to maintain the "pixel perfect" look preferred for retro-style art.

On January 20, 2025, the RPG Maker development community received a significant stability and feature update for the current-generation engine, RPG Maker MZ. Released as , this update—often referred to in shorthand by its release date (1.20.25)—represents a continued effort by Kadokawa and Gotcha Gotcha Games to modernize the engine’s architecture and address long-standing quality-of-life issues for both developers and players.