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Nekoken 3d Egress Better ((install)) Jun 2026

A call for improved exit pathfinding or "escape" mechanics in games that use liminal spaces (like The Exit 8 style games).

| Issue | Better approach | |-------|----------------| | 2D navigation | Use 3D continuous navigation meshes (e.g., Recast/Detour) | | Agent collision | RVO2 (Reciprocal Velocity Obstacles) in 3D | | Pathfinding | A* on volumetric octree, not just waypoints | | Behavior | Social Force Model extended to 3D (including stair preference) | nekoken 3d egress better

Use Polygon Reduction to create "invisible" low-poly boxes around your complex models. This ensures the engine only calculates a simple square instead of thousands of triangles when a character walks by. B. Spatial Awareness and Bottlenecks A call for improved exit pathfinding or "escape"

The term "Neko-ken" (Cat Fist) is most famously a martial arts technique from the anime Ranma ½ . There are various fan-authored works and threads on platforms like Sufficient Velocity that discuss "egress" (escape) scenarios or simulation-style power-scaling involving this technique. nekoken 3d egress better

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